Archive for huhtikuu 2014

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Fastaval, Mark Rein-Hagen, Bona the Robot!

14 huhtikuun, 2014

I’m going to spend Easter at the legendary Danish gaming convention Fastaval. (This is my first time, so forgive me, if I’m off on some details.)

Unelma keltaisesta kuninkaasta.

Fastaval is not your average convention — it specializes in incredibly tight auteur-designed roleplaying scenarios. A bunch of people run each scenario for players, not just the creator. There’s awards for best scenarios in different categories.

The Society for Nordic Roleplaying published a collection of these scenarios translated into Finnish a few years ago, called Unelma keltaisesta kuninkaasta ja muita tanskalaisia roolipelejä (A Dream of a King in Yellow, and other Danish roleplaying games. Edited by Kristoffer Apollo, Juhana Pettersson and Tobias Wrigstad).

Because it’s my first time at Fastaval, I want to get as much out of it as possible. I didn’t have time to offer my own scenario to be run there, but I will be running the scenario Stories from Bona: The Robot by Jesper Bisgaard, René Toft and Ulrik Høyer Kold. It is atmospheric sci-fi, inspired by Swedish artist Simon Stålenhag’s images with automated agricultural machinery, giant satellites and rusty robot wrecks scattered in the Swedish wilderness.

In Stories From Bona: The Robot you play four children living in central Sweden backwater that take a stand against superior forces and lose. The scenario is melancholy rural science fiction for those who go back when they think about the future. It is quiet counterfactual social realism in large landscapes.

Simon Stålenhag: Decoy.

I’ll also be chatting with legendary Vampire: The Masquerade creator Mark Rein-Hagen about role-playing games, crowdfunding, and other interesting stuff. That’s at 16:15 on Saturday!

Special guest talk: Q and A with Mark Rein-Hagen and Mike Pohjola
Crowdfunding your game – How and why?
In the last few years published RPGs, card games and board games have discovered a new form of financing: crowdfunding. It allows designers to bypass the traditional channels of publishers, distributors and retailers and go straight to the gamers who get to vote with their wallets.Fastaval guest of honor Mark Rein-Hagen (Democracy Card Game and I Am Zombie) and Finnish rpg designer Mike Pohjola (Age of the Tempest) discuss their crowdfunded games, the how-tos and no-gos when funding games on Kickstarter, Indiegogo and alike. Audience participation welcome.

I’ll also have some special announcements about my beginner-friendly role-playing game Myrskyn sankarit (Age of the Tempest), and I’ll carry around an ultra-rare copy of the English translation. It’s not for sale yet, but feel free to check it out if you’re around!

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